Today's topic is a fun one for me. This is all about how real games, specifically role playing games, are and how the 3D Earth Matrix often diminishes their importance. I will also discuss the problems this diminishment causes in society at large. Let's roll for Perception and jump in. The Character SheetThe first thing I want to talk about is the almighty character sheet. This is seen in role playing tabletop games, of course, because you must craft this character sheet yourself by rolling dice to determine your character's stats and abilities. But the character sheet is a mainstay in any kind of action-oriented video game. It is a segment of the user interface that describes what your character can do. How much health it has. How much damage it can do. What effect your equipment and abilities have in the game world. Such is the character sheet. The data on your character sheet changes as you play the game, because the character sheet is meant to show you who you are when you start and who you are when you've beat the game. It's a progress report as much as it is a descriptor of your character. What you may not realize is you yourself have a character sheet. Ever heard of a "natal chart" in astrology? If you have, that's your character sheet. It's not that the planets determine you, you determine you, and your planetary alignments are literally no different than the number next to the word "Stamina" on a character sheet in a video game. All your natal chart does is describe your attributes you incarnated with this lifetime. It is quite literally what your soul picked out when designing you as an incarnated self. Which is what you do when you play any kind of role playing game, isn't it? You do the exact same thing. You design what your character will look like, what attributes they have, and if you're into actually role playing and not just smashing things, you even design their storyline. But I'll get to that in a moment. Back to the natal chart/character sheet idea. There is so much data in this thing, it's astonishing. If you learn your astrology, you can go find out what your soul wanted to accomplish this lifetime (or for a segment of this lifetime--it's possible to reroll your natal chart). What direction its want to grow. For example, my south node is in Libra, which means in the past I've been all about making my life about other people. It's all been about relationships and diplomacy. That's what my soul already knows. My north node is in Aries, and this is the direction my soul wants to grow. It wants to have experiences where it pilots my destiny. Where it leads the way on its own, and if people come along, awesome. If not, well too bad, you're missing out on awesome. The next time you play a role playing game or any game where you have a character with a character sheet, think about what you're doing in terms of mirroring your own soul. You are acting as your soul acts when you create that character. You've done this before, and you're doing it again, only small scale. The Function of Role PlayingRole playing is a vital part of the experience when you're playing an actual role playing game. I mean, yes, you can just play it numbly and go through the motions. You could play Witcher 3 and pick all the jerk dialogue options just to pick all the jerk dialogue options. You could do that. But is that any fun? I personally don't find that very fun. Instead, what's fun is actually trying to be somebody specific. What's fun and challenging is, for example, trying to play a good guy in Fallout: New Vegas where all anyone wants to do screw over the next guy. Can you be a good person in a chem-infested, radioactive wasteland with wasps the size of a car and a gang of thugs who worship Elvis? And what does it feel like to do that same plot again, but as a chem addict? Can you dive in deep and make your character be that? That's the fun of it. This is why role playing games have something called "replayability". Where you can play the same game and same setting again, but as a different person and get a completely different experience out of it. Well, what's that sound like? Sounds like you're reincarnating. You are doing exactly as your soul does every lifetime (or multiple times in a lifetime if you're fond of immersion pod experiences). But even if we're just talking about a video game or a role playing game and not your soul reincarnating, you still get a tremendous amount of expansion if you can dive in deep into the character. Because you're almost doing a "mini" incarnation when you do this. Your character becomes an extension of you, which is an extension of your soul, and through that conduit, your soul could effectively test out what it would be like to go through some very negative experiences... Without going through them. Mostly, it's not the experience itself that counts in this case, it's the mindset you're exploring. You want to play out what it mentally feels like to be a thief without having to do a whole lifetime of actual thievery? Sure. Create a character in a video game and go be that thief for a little while. Experience is experience. Everything is the mind, therefore, mental exploration can equate to lived experience. If you dive in deep enough. And this is why games are serious business. You are going through very real experiences in your own mind. How the 3D Matrix Diminishes GamesSo, Earth society has a tendency to diminish the importance of games. They are not elevated as an art form, when they most definitely are an art form. Gamers are stereotyped as sun-deprived, pasty, ill-looking, socially awkward young men who have lost touch with reality. Which sadly diminishes men in general along with all the other ways Earth diminishes men. Therefore, gamers are not to be taken seriously, because who wants to be that guy. This is to keep games from being taken seriously. If you don't consider games a serious and real interactive art medium, then all the concepts I just presented become meaningless to you. You would dismiss them outright, because "it's just a game". There's also a curious phenomenon that I observed growing up when online games became popular. As chatrooms blossomed and people started talking to each other over the internet, there was forcibly introduced the idea of object impermanence. First, object permanence is the understanding that just because you don't see an object, doesn't mean it ceases to exist. Earth humans learn this by the time they're 2 years old. Just because mommy covers her face, doesn't mean mommy vanished off the face of the Earth. Mommy's right there, she's just covering her face. Object impermanence is the forgetting of that. It's thinking that because you don't see an object, it no longer exists as a real object. It's gone from reality. So, not only are you playing a non-serious, not-at-all-real video game, but everyone in it who you know is a person is suddenly not a person anymore because "it's just a game". That character you see standing over there who has a username, character name, and is obviously a character created by a person (just as your OWN character was created by you), oh, they're not a real person. They're just some pixels on a screen. You can treat them as badly as you wish. Okay, YOU made a character and YOU are a real person. But that SAME entity over THERE who did the SAME thing is not? I ran into this difficulty for the longest time online. Getting people to understand that I was a real person sitting at a computer just like they are a real person sitting at a computer. This really didn't get resolved until voice chat became popular and more preferred. "Oh, because I hear your voice, NOW you're a real person." Oy-vey. Come on, people. Broader Effects on SocietyThe installation of object impermanence when it comes to people interacting with each other online led to some pretty severe restrictions in consciousness. Empathy went out the window for a while. It caused people to treat each other more roughly and poorly in face-to-face conversations. The overall vibration of humanity took a dip as a result.
It's also why Project First Contact failed so miserably. By the time you all arrived on the scene, it was too late. Object impermanence was established. You are, therefore, not real. Not because you are extraterrestrials. No. It was simply because you were interacting with people online, and they don't believe anyone online is a real person. If they can't even believe their neighbor is their actual neighbor when chatting with them in a video game, how the hell are they going to believe you are an actual person? You see the issue? Well, thankfully, voice chat, video chat, and other social interactive features have encouraged most people to see who they interact with as real people. I am hoping the issue of object impermanence has diminished in the last decade, simply because so many have been forced to interact with their families online more than face-to-face. Still, it's something to keep in mind going into Project Second Contact (or whatever it ends up being called). I thank you for your time. Adiamas. --Kyriel Comments are closed.
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